List of Built-in Actions

Below is a list of all usable actions included in the built-in library. Feel free to add documentation to as many actions you want.

Please see the guideline for action pages to see how you should document an action.

Game
ConsoleCommand - Console Command

GameOver - End Game For Player

GameSetNextMap - Set Next Map

GameSetSeedLocked - Turn Fixed Random Seed On/Off

PreloadObject - Preload Object

PreloadSoundObject - Preload Sound Object

PreloadSound - Preload Sound

GamePauseAllCooldowns - Pause/Unpause All Cooldowns For Game

PreloadModel - Preload Model

GameAddCooldown - Add Cooldown For Game

GamePauseAllCharges - Pause/Unpause All Charges For Game

RestartGame - Restart Game

GameAddChargeUsed - Add Charge Used For Game

PreloadUnit - Preload Unit

GameRemoveCooldown - Remove Cooldown For Game

GameRemoveChargeRegen - Remove Charge Regen For Game

GameSetSpeedValueMinimum - Set Minimum Game Speed

PreloadModel - Preload Model Animation

AchievementsDisable - Disable Achievements

GameSetSpeedLocked - Lock Game Speed

GameSetTransitionMap - GameSetTransitionMap

GameAddChargeRegen - Add Charge Regen For Game

PreloadAsset - Preload Asset

SetNextMissionDifficulty - Set Next Mission Difficulty

PreloadModelObject - Preload Model Object

PreloadMovie - Preload Movie

PreloadScript - Preload Script

PreloadImage - Preload Image

PreloadScene - Preload Scene

GameRemoveChargeUsed - Remove Charge Used For Game

GameSetSpeedValue - Set Game Speed

PreloadSoundtrack - Preload Soundtrack

Unit Selection
UnitSelect - Select Unit

UnitClearSelection - Clear Unit Selection

UnitGroupSelect - Select Unit Group

UnitControlGroupAddUnits - Add Unit Group To Control Group

UnitControlGroupClear - Clear Control Group

UnitFlashSelection - Flash Unit Selection

RestoreUnitSelection - Restore Unit Selection

UnitControlGroupRemoveUnit - Remove Unit From Control Group

StoreUnitSelection - Store Unit Selection

UnitControlGroupRemoveUnits - Remove Unit Group From Control Group

UnitControlGroupAddUnit - Add Unit To Control Group

Trigger
TriggerEnable - Turn Trigger On/Off

TriggerExecute - Run Trigger

TriggerSkippableBegin - Allow Trigger To Be Skipped

TriggerStop - Stop Trigger

ActionQueueAdd - Add Actions To Action Queue

TriggerWaitForTrigger - Wait For Trigger

TriggerQueueClear - Clear Action Queue

TriggerQueuePause - Pause/Unpause Action Queue

Animation
SetAnimationTime - Set Animation Time

ModelAnimationLoad - Load Model Animation

SetAnimationTimeScale - Set Animation Time Scale

SetAnimationDuration - Set Animation Duration

TurnAllAnimationPropertiesOff - Turn All Animation Properties Off

SetAnimationCompletion - Set Animation Completion

PlayAnimationOnDoodadsInRegion - Play Animation On Doodads In Region

UnitTypeAnimationLoad - Load Animation for Unit Type

TurnAnimationPropertiesOff - Turn Animation Properties Off

PlayAnimation - Play Animation

UnitTypeAnimationUnload - Unload Animation for Unit Type

KillDoodadsInRegion - Kill Doodads In Region

TurnAnimationPropertiesOnWithBlendInOut - Turn Animation Properties On With Blend In/Out

RemoveDoodadsinRegion - Remove Doodads in Region

TurnAnimationPropertiesOn - Turn Animation Properties On

ModelAnimationUnload - Unload Model Animation

ClearAnimationOnDoodadsInRegion - Clear Animation On Doodads In Region

ClearAnimation - Clear Animation

Region
RegionAddRect - Add Rectangle To Region

RegionAddCircle - Add Circle To Region

RegionAddRegion - Add Region To Region

RegionSetCenter - Move Region

RegionSetOffset - Set Region Offset

RegionAttachToUnit - Attach Region To Unit

RegionPlayableMapSet - Set Playable Map Area

General
Return - Return

customscriptaction - Custom Script

IfThenElse - If Then Else

SkipRemaining - Skip Remaining Actions

Wait - Wait

Repeat - Repeat

ForEachInteger2 - For Each Real

SwitchCase - Switch Case

ForEachInteger - For Each Integer

While - While

StopLooping - Break

Switch - Switch

PickEachInteger - Pick Each Integer

IfThen - If Then

IfThenMultiple - If Then Else Multiple

RepeatForever - Repeat Forever

WaitForTimer - Wait For Timer

WaitForCondition - Wait For Condition

CriticalSection - Critical Section

Bank
BankLoad - Open Bank

BankRemove - Remove Bank

BankSave - Save Bank

BankSectionRemove - Remove Bank Section

BankKeyRemove - Remove Bank Key

BankValueSetFromFixed - Store Real

BankValueSetFromFlag - Store Boolean

BankValueSetFromInt - Store Integer

BankValueSetFromString - Store String

BankValueSetFromUnit - Store Unit

BankValueGetAsUnit - Restore Unit

BankValueSetFromPoint - Store Point

BankPreload - Preload Bank

BankValueSetFromText - Store Text

AI
AIAttackWaveSetTargetPoint - Set Target Point For Attack Waves

AISetUnitNotUsableInWaves - Enable/Disable Wave Use For Unit

AIAttackWaveAddWaypoint - Add Attack Wave Waypoint

AICast - Issue AI Order

AIAttackWaveCancel - Cancel Attack Wave

AIAttackWaveAddUnits4 - Add Attack Wave Unit Types

AIAttackWaveSetTargetMelee - Set Target Melee For Attack Waves

AIAttackWaveUseUnit - Add Unit To Attack Wave

AIRemoveGroupFromAnyWaves - Remove Unit Group From All Waves

AIAttackWaveSetTargetPlayer - Set Target Player For Attack Waves

AIAttackWaveSend - Send Attack Wave

AIAttackWaveSetKeepAlive - Set Attack Wave Keep Alive

CampaignInitAI - Start Campaign AI For All Players

AIAttackWaveSetTargetUnit - Set Target Unit For Attack Waves

AIAttackWaveSetTargetPatrol - Set Target Patrol For Attack Waves

AINearestTownBullyRebuild - Limit Bully Rebuild To Nearest Town

AIAttackWaveSetTargetEscort - Set Target Escort For Attack Waves

AIToggleBulliesInRegion - Activate/Deactivate Bullies In Region

AIRemoveGroupFromAnyWavesAndSetHome - Remove Unit Group From All Waves And Set Home

AIGlobalSuicide - Global Suicide

AIRemoveUnitFromAnyWaves - Remove Unit From All Waves

AISetUnitSuicide - Enable/Disable Suicide For Unit

AISetGroupNotUsableInWaves - Enable/Disable Wave Use For Unit Group

AIAttackWaveSetTargetGatherD - Set Target Gather Defense For Attack Waves

AISetGeneralRebuildCount - Set Rebuild Count (Default)

AIRemoveUnitFromAnyWavesAndSetHome - Remove Unit From All Waves And Set Home

AIAddBully - Add New Bully

AIAttackWaveSetTargetUnitGroup - Set Target UnitGroup For Attack Waves

AIInitCampaignTowns - Init Campaign Towns

AISetBullyAttackWavePercent - Set Attack Wave Bully Percent

AISetGroupSuicide - Enable/Disable Suicide For Unit Group

AINearestTownLimitWaveGather - Limit Bully Wave Gather To Nearest Town

AIAttackWaveSetTargetRegion - Set Target Region For Attack/Defense Waves

AISetUnitScriptControlled - Enable/Disable Script Control For Unit

AIAttackWaveSetTargetMeleeHarass - Set Target Melee Harass For Attack Waves

AIAttackWaveSetTargetEscortNL - Set Target Escort For Attack Waves, No Leashing

AIInitCampaignHarvest - Init Campaign Harvesting

AITimePause - Pause AI Time

AIAttackWaveSetTargetMerge - Set Target Merge For Attack Waves

AIAttackWaveSetTargetGatherO - Set Target Gather Offense For Attack Waves

AIClearAllBullies - Remove All Bullies

AIAttackWaveUseGroup - Add UnitGroup To Attack Wave

AIAttackWaveAddEscortUnit - Add Escort Unit To Attack Wave

AIAttackWaveSetGatherEarlyNoReplace - Set Attack Wave Gather Early No Replace

AIResetBullyRebuildCountsInRegion - Reset Bully Rebuild Counts In Region

AIAttackWaveSetGatherPoint - Set Attack Wave Gather Point

AISetGroupScriptControlled - Enable/Disable Script Control For Unit Group

AICampaignStart - Start Campaign AI For Player

AISetMinimumBullyCount - Set Minimum Bully Count

AIAttackWaveSetTargetUnitPoint - Set Target UnitArea For Attack Waves

AIAttackWaveAddEscortType - Add Escort UnitType To Attack Wave

AISetSpecificRebuildCount - Set Rebuild Count (Specific)

UI
UIUnitColorStyleOverride - Lock Ally Color Setting

UIUnitColorStyleClearOverride - Unlock Ally Color Setting

UIDisplayMessage - Text Message

HelpPanelDisplayPage - Display Help Page

UIHideCinematicText - Hide Cinematic Text

UISetCommandAllowed - Enable/Disable Command Functionality

_StoreGameUIVisibleStates - _Store Game UI Visible States

TechTreeUnitHelpDefault - Set Help Panel Default Visibility

UISetRestartLoadingScreen - Set Restart Loading Screen Tip

HelpPanelShowTechTreeRace - Show/Hide Help Panel Tech Tree Race

UIHideTextCrawl - Hide Text Crawl

UISetWorldVisible - Show/Hide World

UIClearMessages - Clear Text Messages

TechTreeUnitHelp - Show/Hide Help For Unit

UISetNextLoadingScreenTextPosition - Set Next Loading Screen Text Position

AchievementPanelSetVisible - Show/Hide Achievement Panel

UISetCursorVisible - Show/Hide Mouse Cursor

UIShowCustomMenu - Show Custom Menu

UISetMiniMapBackGroundColor - Set Minimap Background Color

UIAlert - Create Alert With No Source

UISetGameMenuItemVisible - Show/Hide Game Menu Dialog Item

UISetNextLoadingScreen - Set Next Loading Screen

UISetNextLoadingScreenImageScale - Set Next Loading Screen Image Scale

HideGameUI - Show/Hide Game UI

MoveBossBar - Move Boss Bar

UISetResourceTradeCountdownTime - Set Resource Trade Countdown Time

MoviePlayAfterGame - Set Next Movie

SetBossBarMaximumValue - Set Boss Bar Maximum Value

UIAlertPoint - Create Alert At Point

UISetCommandDisallowedMessage - Set Command Functionality Disabled Message

TipAlertPanelClear - Clear All Tip Alerts

ShowHideBossBar - Show/Hide Boss Bar

UISetCursorAutoHide - Enable/Disable Mouse Cursor Auto Hide

UIShowCustomDialog - Display Custom Dialog

UISetMode - Set Screen Mode

HelpPanelAddTutorial - Create Tutorial

DisplayBossBar - Display Boss Bar

UIAlertClear - Clear Alerts

UISetGameMenuItemText - Set Game Menu Dialog Item Text

_BB_HPBarChange - _BB_HPBarChange

RefreshBossBar - Refresh Boss Bar

UISetCustomMenuItemVisible - Show/Hide Custom Menu Dialog Item

UISetFrameVisible - Show/Hide UI Frame

UIClearCustomMenuItemList - Hide All Custom Menu Dialog Items

UIAlertUnit - Create Alert At Unit

UIShowTextCrawl - Show Text Crawl

UISetCustomMenuItemText - Set Custom Menu Dialog Item Text

HelpPanelAddTip - Create Tip

UIShowCinematicText - Show Cinematic Text

HelpPanelEnableTechTreeButton - Enable/Disable Help Panel Tech Tree Button

HelpPanelAddHint - Create Cheat

UISetButtonHighlighted - Set Command Highlighted

SetBossBarCurrentValue - Set Boss Bar Current Value

UIErrorMessage - Error Message

MercenaryPurchase - Purchase Mercenary

SetBossBarBoss - Set Boss Bar Boss

ResearchItemSetRecentlyPurchased - Set Research Item Recently Purchased

HelpPanelEnableTechGlossaryButton - Enable/Disable Help Panel Tech Glossary Button

MercenarySetRecentlyPurchased - Set Mercenary Recently Purchased

Unit
UnitKill - Kill Unit

UnitRemove - Remove Unit

UnitSetOwner - Change Owner

UnitSetFacing - Make Unit Face Angle

UnitSetPropertyFixed - Set Unit Property

UnitIssueOrder - Issue Order

UnitGroupIssueOrder - Issue Order To Unit Group

UnitAbilityEnable - Enable/Disable Ability For Unit

UnitSetScale - Set Unit Scale

UnitBehaviorTransfer - Transfer Behavior

UnitFilterSetState - Set State Of Unit Filter

UnitPauseAll - Pause/Unpause All Units

UnitXPGainEnable - Enable/Disable Experience Gain For Unit

UnitSetInfoText - Set Unit Info Text

MakeUnitUncommandable - Make Unit Uncommandable

UnitLoadModel - Load Unit Model

UnitGroupWaitUntilIdle - Wait Until Unit Group Becomes Idle

UnitSetVariation - Set Unit Variation

UnitBehaviorRemove - Remove Behavior

UnitCargoCreate - Create Cargo Units

UnitSetPosition - Move Unit Instantly

UnitBehaviorAddChargeRegen - Add Charge Regen For Unit Behavior

UnitRemoveCooldown - Remove Cooldown For Unit

RescueUnit - Rescue Unit

UnitBehaviorRemovePlayer - Remove Behavior (Player)

UnitAbilityAddCooldown - Add Cooldown For Unit Ability

UnitSetProgressComplete - Set Unit Progress

UnitAbilityReset - Reset Ability Cooldowns

PauseUnit - Pause/Unpause Unit

UnitWaitUntilIdle - Wait Until Unit Becomes Idle

ShowHideUnit - Show/Hide Unit

UnitBehaviorRemoveChargeUsed - Remove Charge Used For Unit Behavior

UnitRemoveChargeUsed - Remove Charge Used For Unit

ShareVisionofUnit - Share Vision of Unit

UnitBehaviorRemoveCategory - Remove Behaviors By Category

UnitSetCustomValue - Set Unit Custom Value

UnitAddChargeRegen - Add Charge Regen For Unit

MakeUnitInvulnerable - Make Unit Invulnerable

UnitInventoryCreate - Create Inventory Item

UnitSetHeight - Change Unit Height

UnitBehaviorSetDuration - Set Unit Behavior Duration

UnitAddCooldown - Add Cooldown For Unit

UnitRemoveChargeRegen - Remove Charge Regen For Unit

UnitBehaviorAddCooldown - Add Cooldown For Unit Behavior

UnitSetCursor - Set Unit Highlight Cursor

UnitSetState - Set Unit State

UnitCreate - Create Units Facing Angle

UnitForceStatusBar - Set Unit Status Bar State

UnitResetSpeed - Reset Movement Speed

UnitWeaponRemove - Remove Weapon From Unit

UnitBehaviorAddChargeUsed - Add Charge Used For Unit Behavior

UnitSetTeamColorIndex - Set Unit Color

UnitAbilityAddChargeRegen - Add Charge Regen For Unit Ability

UnitBehaviorRemoveCooldown - Remove Cooldown For Unit Behavior

UnitAbilityRemoveChargeRegen - Remove Charge Regen For Unit Ability

UnitMagazineArm - Add Ammo To Magazine

UnitAbilityRemoveChargeUsed - Remove Charge Used For Unit Ability

UnitBehaviorRemoveChargeRegen - Remove Charge Regen For Unit Behavior

UnitAbilityShow - Show/Hide Ability For Unit

UnitBehaviorAdd - Add Behavior

UnitAbilitySpend - Activate Ability Cooldowns

UnitCreateFacingPoint - Create Units Facing Point

UnitBehaviorAddPlayer - Add Behavior (Player)

UnitAbilityChangeLevel - Change Level For Unit Ability

UnitWeaponAdd - Add Weapon To Unit

MakeUnitFacePoint - Make Unit Face Point

UnitSetProgressStage - Stop Unit Progress Bar

UnitAbilityRemoveCooldown - Remove Cooldown For Unit Ability

UnitUnloadModel - Unload Unit Model

UnitClearInfoText - Clear Unit Info Text

UnitAddChargeUsed - Add Charge Used For Unit

UnitAbilityAddChargeUsed - Add Charge Used For Unit Ability

CreateUnitsAtPoint2 - Create Units With Point Facing

CreateUnitsWithDefaultFacing - Create Units With Default Facing

ReplaceUnit - Replace Unit

RescueUnit2 - Rescue Unit Group

ChangeUnitDamage - Change Unit Damage

Camera
CameraInfoSetValue - Set Camera Object Property

CameraInfoSetTarget - Set Camera Object Target

CameraLockInput - Lock Camera Input

CameraUseModel - Use Model Camera

CameraSetChannelOnPortrait - Set Camera Channel On Portrait

CameraLookAt - Make Camera Look At

SwooshCamera - Zoom Camera

CameraSetMouseRotates - Turn Camera Mouse Rotation On/Off

CameraSave - Save Camera

CameraLookAtActor - Make Camera Look At And Follow Actor

CameraLookAtUnit - Make Camera Look At And Follow Unit

CameraSetVerticalFieldOfView - Turn Camera Vertical Field Of View On/Off

CameraClearChannelOnPortrait - Clear Camera Channel On Portrait

CameraSetChannel - Set Camera Channel

CameraSetValue - Apply Camera Object Property

CameraRestore - Restore Camera

CameraApplyInfo - Apply Camera Object

CameraClearChannel - Clear Camera Channel

CameraForceMouseRelative - Lock Camera Mouse Relative Mode On/Off

CameraUseHeightSmoothing - Turn Camera Height Smoothing On/Off

CameraFollowUnitGroup - Follow Unit Group with Camera

CameraSetMouseRotationSpeed - Set Camera Mouse Rotation Speed

CameraShakeStop - Stop Shaking Camera

CameraPan - Pan Camera

CameraUseHeightDisplacement - Turn Camera Height Displacement On/Off

CameraSetBounds - Set Camera Bounds

CameraShakeStart - Shake Camera

Player
PlayerSetAlliance - Set Alliance Aspect

PlayerSetState - Turn Player Flag On/Off

SetPlayerGroupAlliance - Set Alliance For Player Group

PlayerPauseAllCharges - Pause/Unpause All Charges For Player

PlayerPauseAllCooldowns - Pause/Unpause All Cooldowns For Player

PlayerAddChargeUsed - Add Charge Used For Player

PlayerScoreValueEnable - Enable/Disable Score Tracking For Player

PlayerRemoveChargeUsed - Remove Charge Used For Player

PlayerSetColorIndex - Set Player Color

PlayerModifyPropertyInt - Modify Player Property

PlayerAddCooldown - Add Cooldown For Player

PlayerRemoveChargeRegen - Remove Charge Regen For Player

SetAlliance - Set Alliance

SetAllianceOneWay - Set Alliance (One-Way)

PlayerSetDifficulty - Set Player Difficulty Level

PlayerAddChargeRegen - Add Charge Regen For Player

PlayerRemoveCooldown - Remove Cooldown For Player

Sound
SoundStop - Stop Sound

SoundSetVolume - Set Sound Volume

SoundSetPosition - Move Sound

SoundWait - Wait For Sound

SoundStopAllModelSounds - Stop All Model Sounds

SoundLengthQueryWait - Wait For Sound Durations

SoundtrackSetContinuous - Set Soundtrack Continuous

SoundStopAllTriggerSounds - Stop All Trigger Sounds

PreloadSoundLength - Mark Sound For Duration Preload

SoundPlayOnUnit - Play Sound On Unit

SoundChannelSetVolume - Set Sound Channel Volume

SoundChannelStop - Stop Sound Channel

SetAllSoundChannelVolumes - Set All Sound Channel Volumes

SoundChannelPause - Pause Sound Channel

SoundPlayScene - Play Sound Scene

SoundSetFactors - Set Sound Factors

SoundtrackPause - Pause Soundtrack

SoundSetOffset - Skip To Sound Offset

SoundtrackDefault - Set Default Soundtrack

SoundSetReverb - Set Sound Reverb

SoundtrackWait - Wait For Soundtrack

SoundtrackSetShuffle - Set Soundtrack Shuffle

SoundPlay - Play Sound

SoundLengthQuery - Query Sound Duration

SoundtrackPlay - Play Soundtrack

SoundtrackSetDelay - Set Soundtrack Delay

SoundPlayAtPoint - Play Sound At Point

SoundPlaySceneFile - Play Sound Scene File

SoundtrackStop - Stop Soundtrack

SoundChannelMute - Mute Sound Channel

Visibility
VisEnable - Enable/Disable Visibility

VisRevealerCreate - Create Revealer

VisRevealerDestroy - Destroy Revealer

VisRevealerEnable - Enable/Disable Revealer

VisRevealerUpdate - Update Revealer

VisRevealArea - Reveal Area

VisExploreArea - Explore/Unexplore Area

Timer
TimerStart - Start Timer

TimerRestart - Restart Timer

TimerPause - Pause Timer

TimerWindowDestroy - Destroy Timer Window

TimerWindowShow - Show/Hide Timer Window

TimerWindowSetTimer - Set Timer For Timer Window

TimerWindowSetTitle - Set Title For Timer Window

TimerWindowSetFormat - Set Time Format For Timer Window

TimerWindowSetColor - Set Timer Window Color

TimerWindowCreate - Create Timer Window

TimerWindowSetStyle - Set Style For Timer Window

TimerWindowSetGapWidth - Set Gap Width For Timer Window

AI Advanced
AIWaveAddUnit - Wave Add Unit

AIStart - Start AI

AIWaveInfoSuicide - Wave Info Suicide

AISetAPM - Set APM

AISetFilterAlliance - Tactical AI Filter Alliance

AITransportSetPanic - Transport Set Panic

AISetStock - Set Stock

AISetFilterBits - Tactical AI Filter Unit Filter

AIWaveDelete - Wave Delete

AIBuild - Build

AIClearCloakedAttacker - Clear Cloaked Attacker

AIWaveTargetAddWaypoint - Wave Target Add Waypoint

AIMakeOnce - Make Once

AIBaseThink - Call Original Tactical AI Think

AISetStockEx - Set StockEx

AISetScoutTimes - Set Scout Times

SetTacticalAIThink - Set Tactical AI Think 2

AISetFilterLifePerMarker - Tactical AI Filter Life Per Marker

AISetFilterPlane - Tactical AI Filter Movement Plane

AIHarvestRate - Set Harvest Rate

AIReqCountAsBuiltObject - Count Object As Already Made

AIDeclareTown - Declare Town Specific Slot

AITransportSetReturn - Transport Set Return

AISetSpecificState - Set State

AIWaveInfoAttack - Wave Info Attack

AIMeleeStart - Init Melee AI

AIEvalSetCustomIndex - Set Unit Evaluation Custom Index

AISetMainTown - Set Main Town

AISetIgnoredByWave - Set Ignored By Wave

AISetStockOpt - Set StockOpt

AISetFilterLife - Tactical AI Filter Life

AIClearTrainQueue - Clear Train Queue

AIReleaseUnit - Release Unit

AIDefaultEconomy - Default Economy

AISetStockFree - Set StockFree

AIClearResearchQueue - Clear Research Queue

AISetAllStates - Set All States

AISetFlag - Set Flag

AISetStockExpand - Set StockExpand

AISetStockAlias - Set StockAlias

AIResearch - Research

AIWaveSet - Wave Set

AIWaveAddUnitPriority - Wave Add Unit Priority

AIEnableStock - Enable Stock

AIWaveInfoAdd - Wave Add Info

AIHarvest - Enable Harvesting

AISetFilterMarker - Tactical AI Filter Markers

AICastFlee - Tactical AI - Flee

AIClearBuildQueue - Clear Build Queue

AISetFilterShields - Tactical AI Filter Shields

AIGoodGame - Accept Surrender

AISetDifficulty - Set Difficulty Parameter

AISetFilterSelf - Tactical AI Filter Remove Self

AIScout - Scout

AITrain - Train

AISetStockUnitNext - Set StockUnitNext

AIDefaultExpansion - Default Expansion

DeclareNextTown - Declare Next Town

AIMakeAlways - Make Always

SetTacticalAIRange - Set Tactical AI Range

AISetFilterRange - Tactical AI Filter Range

AISetFilterLifeMod - Tactical AI Filter Life Modifier

AIWaveRemoveUnit - Wave Remove Unit

AIClearStock - Clear Stock

AITechFlag - Set Tech Flag State

UnitSetAIOption - Enable/Disable AI Option For Unit

AISetNumScouts - Set Num Scouts

AIWaveTargetClearWaypoints - Wave Target Clear Waypoints

AIWaveMerge - Wave Merge

AISetStockTown - Set StockTown

AIWaveSetType - Wave Set Type

AICast - Tacfical AI - Cast

Data Table
DataTableSetConversation - Save Data Table Value (Conversation)

DataTableSetPortrait - Save Data Table Value (Portrait)

DataTableSetPlayerGroup - Save Data Table Value (Player Group)

DataTableSetMarker - Save Data Table Value (Marker)

DataTableSetSoundLink - Save Data Table Value (Sound Link)

DataTableSetSound - Save Data Table Value (Sound)

DataTableSetCinematic - Save Data Table Value (Cinematic)

DataTableSetUnit - Save Data Table Value (Unit)

DataTableSetWave - Save Data Table Value (Wave)

DataTableSetActor - Save Data Table Value (Actor)

DataTableSetAIFilter - Save Data Table Value (AI Filter)

DataTableSetUnitFilter - Save Data Table Value (Unit Filter)

DataTableSetBank - Save Data Table Value (Bank)

DataTableSetOrder - Save Data Table Value (Order)

DataTableSetWaveInfo - Save Data Table Value (Wave Info)

DataTableSetPing - Save Data Table Value (Ping)

DataTableSetPoint - Save Data Table Value (Point)

DataTableValueRemove - Remove Data Table Value

DataTableSetString - Save Data Table Value (String)

DataTableSetObjective - Save Data Table Value (Objective)

DataTableSetByte - Save Data Table Value (Byte)

DataTableSetCameraInfo - Save Data Table Value (Camera Object)

DataTableSetColor - Save Data Table Value (Color)

DataTableSetPlanet - Save Data Table Value (Planet)

DataTableSetTransmission - Save Data Table Value (Transmission)

DataTableSetRegion - Save Data Table Value (Region)

DataTableSetTrigger - Save Data Table Value (Trigger)

DataTableSetWaveTarget - Save Data Table Value (Wave Target)

DataTableSetDoodad - Save Data Table Value (Doodad)

DataTableSetRevealer - Save Data Table Value (Revealer)

DataTableSetActorScope - Save Data Table Value (Actor Scope)

DataTableSetBool - Save Data Table Value (Boolean)

DataTableSetReply - Save Data Table Value (Conversation Reply)

DataTableSetUnitRef - Save Data Table Value (Unit Reference)

DataTableSetFixed - Save Data Table Value (Real)

DataTableSetControl - Save Data Table Value (Control)

DataTableSetUnitGroup - Save Data Table Value (Unit Group)

DataTableSetTransmissionSource - Save Data Table Value (Transmission Source)

DataTableClear - Clear Data Table

DataTableSetDialog - Save Data Table Value (Dialog)

DataTableSetRoom - Save Data Table Value (Room Button)

DataTableSetTimer - Save Data Table Value (Timer)

DataTableSetAbilCmd - Save Data Table Value (Ability Command)

DataTableSetInt - Save Data Table Value (Integer)

DataTableSetText - Save Data Table Value (Text)

Catalog
CatalogFieldValueSet - Catalog Field Value Set

Portrait
PortraitSetTintColor - Set Portrait Tint Color

PortraitSetPaused - Set Portrait Paused

PortraitSetTransitionModel - Set Portrait Transition Model

PortraitSetMuted - Set Portrait Muted

PortraitSetChannelPortrait - Set Portrait Channel to Portrait

PortraitForceTransition - Force Portrait Transition On/Off

PortraitSetAnim - Set Portrait Animation

PortraitSetRenderType - Set Portrait Render Type

PortraitSetBackgroundVisible - Turn Portrait Background On/Off

PortraitSetModel - Set Portrait Model

PortraitSetChannel - Set Portrait Channel

PortraitDestroyAll - Destroy All Portraits

PortraitSetVisible - Show/Hide Portrait

PortraitSetFullscreen - Turn Portrait Fullscreen On/Off

PortraitSetBorderVisible - Turn Portrait Border On/Off

PortraitSetCamera - Set Portrait Camera

ClearPortraitAnimation - Clear Portrait Animation

PortraitWaitForLoad - Wait For Portrait To Load

PortraitSetOffscreen - Turn Portrait Offscreen On/Off

PortraitSetLight - Set Portrait Light

PortraitUseTransition - Turn Portrait Transition On/Off

PortraitCreate - Create Portrait

PortraitSetPosition - Set Portrait Position

PortraitSetSize - Set Portrait Size

PortraitDestroy - Destroy Portrait

PortraitSetBorderTexture - Set Portrait Border Texture

Starmap
PlanetSetMissionTitle - Set Planet Mission Title

PlanetPanelSetBackgroundImage - Set Planet Panel Background Image

PlanetSetTechnologyTitle - Set Planet Technology Title

PlanetClearSelected - Clear Selected Planet

PlanetSetTechnologyName - Set Planet Technology Name

PlanetSetTechnologyTooltipText - Set Planet Technology Tooltip

PlanetSetTechnologyIconFilePath - Set Planet Technology Icon

PlanetSetTechnologyText - Set Planet Technology Text

PlanetSetBackgroundModelLink - Set Planet Background Model

PlanetSetRewardTitle - Set Planet Reward Title

PlanetSetTechnologyUnitLink - Set Planet Technology Unit

PlanetPanelSetContactButtonState - Set Planet Panel Contact Button State

PlanetSetSelected - Set Selected Planet

PlanetSetContactModelLink - Set Planet Contact Model

PlanetSetState - Set Planet State

PlanetSetBonusText - Set Planet Bonus Text

PlanetSetPlanetText - Set Planet Frame Text

PlanetSetBonusTitle - Set Planet Bonus Title

PlanetDestroy - Destroy Planet

PlanetSetSecondaryObjectiveText - Set Planet Secondary Objective Text

PlanetSetSecondaryObjectiveTitle - Set Planet Secondary Objective Title

PlanetSetResearchTitle - Set Planet Research Title

PlanetSetPrimaryObjectiveText - Set Planet Primary Objective Text

PlanetDestroyAll - Destroy All Planets

PlanetSetPlanetName - Set Planet Name

PlanetCreate - Create Planet

PlanetSetContactTooltipText - Set Planet Contact Tooltip

PlanetSetPlayerGroup - Set Planet Players

PlanetSetResearchText - Set Planet Research Text

PlanetPanelSetBackButtonEnabled - Enable/Disable Planet Panel Back Button

PlanetSetRewardText - Set Planet Reward Text

PlanetSetTooltipText - Set Planet Tooltip

PlanetSetPlanetModelLink - Set Planet Model

PlanetSetPrimaryObjectiveTitle - Set Planet Primary Objective Title

PlanetSetContactTitle - Set Planet Contact Title

PlanetSetDescriptionText - Set Planet Description

PlanetSetContactName - Set Planet Contact Name

PlanetSetMissionName - Set Planet Mission Name

Transmission
SendTransmissionSimple - Send Transmission (Simple)

TransmissionSend - Send Transmission

TransmissionClearAll - Stop All Transmissions

TransmissionWait - Wait For Transmission

TransmissionClear - Stop Transmission

Variable
SetVariable - Set Variable

IncrementInteger - Modify Variable (Integer)

IncrementReal - Modify Variable (Real)

Ping
MinimapPing - Ping Minimap

PingSetTooltip - Set Ping Tooltip

PingDestroyAll - Destroy All Pings

PingSetUnit - Attach Ping To Unit

PingSetVisible - Show/Hide Ping

PingSetScale - Set Ping Scale

PingCreate - Create Ping With Point Facing

PingSetPosition - Move Ping

PingSetModel - Set Ping Model

PingDestroy - Destroy Ping

PingSetColor - Set Ping Color

PingSetPlayerGroup - Set Ping Players

CreatePingFacingAngle - Create Ping Facing Angle

PingSetRotation - Make Ping Face Angle

PingSetDuration - Set Ping Duration

Point
PointSetHeight - Set Point Height

PointSetFacing - Make Point Face Angle

PointSet - Move Point

Environment
GameTimeOfDaySet - Set Time Of Day

GameTimeOfDayPause - Pause/Unpause Time Of Day

FogSetDensity - Set Fog Density

TerrainShowRegion - Show/Hide Terrain

FogSetStartHeight - Set Fog Start Height

CreateExplosionAtPoint - Create Explosion At Point

GameDestroyEffects - Destroy Effects

GameTimeOfDaySetLength - Set Day Length

WaterSetState - Set Water State

FogSetEnabled - Enable/Disable Fog

UnitCreateEffectPoint - Create Effect At Point (From Unit)

UnitCreateEffectUnit - Create Effect On Unit (From Unit)

GameSetBackground - Set Background Model

CreepModify - Modify Creep

GameSetToDLighting - Set Time of Day Lighting

FogSetColor - Set Fog Color

PlayerCreateEffectPoint - Create Effect At Point (From Player)

FogSetFallOff - Set Fog Falloff

GameSetLighting - Set Lighting

CreepSetSpeed - Set Creep Speed

PlayerCreateEffectUnit - Create Effect On Unit (From Player)

EnvironmentShow - Show/Hide Environment

Dialog
DialogSetPosition - Move Dialog

DialogClearSubtitlePositionOverride - Clear Subtitle Position Override

FlashScreenButton - Flash Screen Button

CreateDialogItemButton - Create Dialog Item (Button)

DialogControlInvokeAsString - Dialog Item Invoke As String

DialogControlSetPropertyAsFixed - Set Dialog Item Real Value

DialogControlCreate - Create Dialog Item

HideScreenImage - Show/Hide Screen Image

DialogSetSize - Set Dialog Size

SetDialogItemTextWriteoutDuration - Set Dialog Item Text Writeout Duration

SetDialogItemImageType - Set Dialog Item Image Type

DialogControlSelectItem - Select List Item

DialogControlAddItem - Add List Item

DialogControlSetPropertyAsControl - Set Dialog Item Control Value

SetDialogItemStyle - Set Dialog Item Style

DialogSetChannel - Set Dialog RTT Channel

DialogControlRemoveItem - Remove List Item

SetDialogItemChecked - Set Dialog Item Checked

HideScreenButton - Show/Hide Screen Button

DialogControlInvokeAsText - Dialog Item Invoke As Text

DialogControlSetPropertyAsString - Set Dialog Item String Value

CreateDialogItemCheckBox - Create Dialog Item (Check Box)

DialogControlCreateFromTemplate - Create Dialog Item From Template

DialogControlSetPropertyAsInt - Set Dialog Item Integer Value

CreateDialogItemLabel - Create Dialog Item (Label)

SetDialogItemRenderPriority - Set Dialog Item Render Priority

SetDialogItemFlash - Set Dialog Item Flash

DialogControlDestroy - Destroy Dialog Item

DialogControlSetPropertyAsText - Set Dialog Item Text Value

DialogSetVisible - Show/Hide Dialog

DialogSetPositionRelative - Attach Dialog To Dialog

DialogSetTransparency - Set Dialog Transparency

CreateDialogItemAchievement - Create Dialog Item (Achievement)

DialogSetFullscreen - Set Dialog Fullscreen

DisplayScreenButton - Display Screen Button

SetDialogItemImage2 - Set Dialog Item Hover Image

StopPulsingScreenImage - Stop Pulsing Screen Image

SetDialogItemCurrentValue - Set Dialog Item Current Value

DialogControlSetFullDialog - Set Dialog Item Full Dialog

SetDialogItemColor - Set Dialog Item Color

DialogSetImageVisible - Show/Hide Dialog Background

DialogControlSetPosition - Move Dialog Item

DialogControlSetPositionRelative - Attach Dialog Item To Dialog Item

DialogDestroyAll - Destroy All Dialogs

SetDialogItemBlendMode - Set Dialog Item Blend Mode

DialogControlSetSize - Set Dialog Item Size

DialogControlDestroyAll - Destroy All Dialog Items

SetDialogItemText - Set Dialog Item Text

DisplayScreenImage - Display Screen Image

DialogControlSetPropertyAsColor - Set Dialog Item Color Value

DialogControlSetPropertyAsBool - Set Dialog Item Boolean Value

DialogCreate - Create Dialog

PulseScreenImage - Pulse Screen Image

StopFlashingScreenButton - Stop Flashing Screen Button

SetDialogItemImageType2 - Set Dialog Item Tiled

SetDialogItemMinimumValue - Set Dialog Item Minimum Value

DialogControlFadeTransparency - Fade Dialog Item Transparency

DialogSetOffscreen - Set Dialog Offscreen

DialogControlSetEnabled - Enable/Disable Dialog Item

CreateDialogItemImage - Create Dialog Item (Image)

DialogSetImage - Set Dialog Background

DialogSetSubtitlePositionOverride - Set Subtitle Position Override

SetDialogItemImage - Set Dialog Item Image

SetDialogItemTextWriteout - Set Dialog Item Text Writeout

DialogControlSetVisible - Show/Hide Dialog Item

DialogControlRemoveAllItems - Remove All List Items

DialogSetTitle - Set Dialog Title

SetDialogItemTooltip - Set Dialog Item Tooltip

SetDialogItemAchievement - Set Dialog Item Achievement

SetDialogItemMaximumValue - Set Dialog Item Maximum Value

DialogDestroy - Destroy Dialog

SetDialogItemRotation - Set Dialog Item Rotation

SetDialogItemEditorValue - Set Dialog Item Edit Value

Text Tag
TextTagSetPosition - Set Position Of Text Tag

TextTagAttachToUnit - Attach Text Tag To Unit

TextTagSetVelocity - Set Velocity Of Text Tag

TextTagShow - Show/Hide Text Tag

TextTagPause - Pause/Unpause Text Tag

TextTagSetColor - Set Color Of Text Tag

TextTagSetTime - Set Time Of Text Tag

TextTagAttachToUnitPoint - Attach Text Tag To Unit Attach Point

TextTagDestroy - Destroy Text Tag

TextTagSetAlignment - Set Alignment Of Text Tag

TextTagSetEdgeImage - Set Edge Image Of Text Tag

TextTagSetFontSize - Set Font Size Of Text Tag

TextTagSetBackgroundOffset - Set Background Offset Of Text Tag

TextTagSetText - Set Text Of Text Tag

TextTagCreate - Create Text Tag

TextTagSetFadedTransparency - Set Faded Transparency Of Text Tag

TextTagSetMaxSize - Set Maximum Size Of Text Tag

TextTagSetBackgroundBorderSize - Set Background Border Size Of Text Tag

TextTagFogofWar - Set Enforce Fog Of War Of Text Tag

TextTagSetTextShadow - Show/Hide Text Shadow For Text Tag

TextTagSetBackgroundImage - Set Background Image Of Text Tag

TextTagShowBackground - Show/Hide Background For Text Tag

TextTagSetTextAlignment - Set Text Alignment Of Text Tag

Player Group
PlayerGroupClear - Reset Player Group

PlayerGroupAdd - Add Player To Player Group

PickEachPlayerInGroup - Pick Each Player In Player Group

RemovePlayerGroupFromPlayerGroup - Remove Player Group From Player Group

PlayerGroupRemove - Remove Player From Player Group

ForEachPlayerInGroup - For Each Player In Player Group

AddPlayerGroupToPlayerGroup - Add Player Group To Player Group

Unit Group
UnitGroupClear - Remove All Units From Unit Group

ForEachUnitInGroup - For Each Unit In Unit Group

AddUnitGroupToUnitGroup - Add Unit Group To Unit Group

UnitGroupRemove - Remove Unit From Unit Group

UnitGroupAdd - Add Unit To Unit Group

RemoveUnitGroupFromUnitGroup - Remove Unit Group From Unit Group

PickEachUnitInGroup - Pick Each Unit In Unit Group

Conversation
ConversationDestroy - Remove Conversation

ConversationReplyCreate - Create Conversation Reply

ConversationReplyDestroy - Remove Conversation Reply

ConversationDataRun - Run Data Conversation

ConversationDataChoiceSetPicked - Mark Data Conversation Choice As Picked/Unpicked

ConversationDestroyAll - Remove All Conversations

ConversationReplySetState - Mark Conversation Reply As Read/Unread

ConversationReplySetText - Set Conversation Reply Text

ConversationDataChoiceSetPickedCount - Set Data Conversation Choice Picked Count

ConversationDataLoadNodeState - Load Data Conversation Lines And Choices

ConversationShow - Show/Hide Conversation

ConversationDataResetNodeState - Reset Data Conversation Lines And Choices

ConversationDataStateSetValue - Set Data Conversation State

ConversationDataLineSetPickedCount - Set Data Conversation Line Picked Count

ConversationDataPreloadLines - Preload Data Conversation Lines

ConversationDataRegisterUnit - Set Data Conversation Unit

ConversationDataRegisterCamera - Set Data Conversation Camera

ConversationReplyDestroyAll - Remove All Conversation Replies

ConversationDataLoadStateValues - Load Data Conversation State Values

ConversationDataSaveStateValues - Save Data Conversation State Values

ConversationDataRegisterPortrait - Set Data Conversation Portrait

ConversationDataChoiceSetState - Mark Data Conversation Choice As Read/Unread

ConversationDataResetStateValues - Reset Data Conversation State Values

ConversationCreate - Create Conversation

ConversationDataSaveNodeState - Save Data Conversation Lines And Choices

ConversationDataStop - Stop Data Conversation

Math
Cycle - Cycle

Cinematics
GlobalCinematicSetting - Global Cinematic Setting

CinematicDataRun - Run Cinematic

CinematicOverlay - Overlay Image

SelectMainShadowLight - Select Main Shadow Light

CinematicFade - Fade In/Out

CinematicMode - Cinematic Mode

CinematicDataStop - Stop Cinematic

Leaderboard
BoardDestroy - Destroy Leaderboard

BoardShowAll - Show/Hide All Leaderboards

BoardSetName - Set Leaderboard Name

BoardSetState - Enable/Disable Leaderboard State

BoardSetColumnCount - Set Leaderboard Columns

BoardSetRowCount - Set Leaderboard Rows

BoardSetColumnWidth - Set Leaderboard Column Width

BoardSetGroupCount - Set Leaderboard Groups

BoardRowSetGroup - Set Leaderboard Group For Row

BoardItemSetText - Set Leaderboard Item Text

BoardItemSetTextColor - Set Leaderboard Item Text Color

BoardItemSetBackgroundColor - Set Leaderboard Item Background Color

BoardItemSetIcon - Set Leaderboard Item Icon

BoardItemSetAlignment - Set Leaderboard Item Alignment

BoardItemSetSortValue - Set Leaderboard Item Sort Order

BoardSort - Set Leaderboard Sort Column

BoardSetPlayerColumn - Set Leaderboard Player Column

BoardPlayerAdd - Add Player To Leaderboard

BoardItemSetProgressColor - Set Leaderboard Item Progress Color

BoardMinimizeSetColor - Set Leaderboard Minimize Button Color

BoardItemSetFontSize - Set Leaderboard Item Font Size

BoardMinimizeEnable - Turn Leaderboard Minimize Button On/Off

BoardCreate - Create Leaderboard

BoardItemSetProgressValue - Set Leaderboard Item Progress Value

BoardPlayerRemove - Remove Player From Leaderboard

BoardItemSetProgressRange - Set Leaderboard Item Progress Range

BoardMinimizeShow - Show/Hide Leaderboard Minimize Button

BoardMinimizeSetState - Minimize Leaderboard

BoardItemSetProgressShow - Show/Hide Leaderboard Item Progress Bar

Objective
ObjectiveDestroy - Destroy Objective

ObjectiveSetName - Set Objective Text

ObjectiveSetDescription - Set Objective Description

ObjectiveSetState - Set Objective State

ObjectiveDestroyAll - Destroy All Objectives

ObjectiveSetPlayerGroup - Set Objective Players

ObjectiveShow - Show/Hide Objective

ObjectiveCreate - Create Objective

ObjectiveSetPrimary - Set Objective Type

Melee
MeleeInitResourcesForPlayer - Set Starting Resources For Player

MeleeInitResources - Set Starting Resources For All Players

MeleeInitUnitsForPlayer - Set Starting Units For Player

MeleeInitUnits - Set Starting Units For All Players

MeleeSetOption - Enable/Disable Melee Option For Player

MeleeInitOptions - Set Default Melee Options For All Players

MeleeInitAI - Start Melee AI For All Players

Tech Tree
TechTreeUpgradeAddLevel - Add Upgrade Level For Player

TechTreeBehaviorAllow - Allow/Disallow Behavior For Player

TechTreeRequirementsEnable - Enable/Disable Tech Tree Requirements For Player

TechTreeUpgradeAllow - Allow/Disallow Upgrade For Player

TechTreeAbilityAllow - Allow/Disallow Ability For Player

TechTreeRestrictionsEnable - Enable/Disable Tech Tree Restrictions For Player

TechTreeUnitAllow - Allow/Disallow Unit For Player

SetUpgradeLevelForPlayer - Set Upgrade Level For Player

Actor
ActorCreate - Create Actor

ActorSend - Send Actor Message

KillModel - Kill Model

ActorScopeOrphan - Orphan Actor Scope

SendActorMessageToGameRegionWithFilters - Send Actor Message To Game Region With Filters

CreateLookAtTargetAtPoint - Create Look At Target At Point

MakeModelFaceAngle - Make Actor Face Angle

ActorWorldParticleFXDestroy - Kill All Particles

ActorScopeKill - Kill Actor Scope

ActorRegionSend - Send Actor Message To Actor Region With Filters

AttachModelToUnit - Attach Model To Unit

SimpleLookAtStop - Make Unit Stop Looking

ActorRegionCreate - Create Actor Region

SimpleLookAtStart - Make Unit Look At Actor

PlayMovieTextureOnUnitActor - Play Movie Texture On Unit Actor

AttachActorToUnit - Attach Actor To Unit

ActorLookAtStop - Make Actor Stop Looking (Custom)

ActorScopeCreate - Create Actor Scope

ActorLookAtTypeStop - Make Actor Stop Looking

ActorTextureGroupApplyGlobal - Apply Global Texture Group

CreateActorAtPoint - Create Actor At Point

ActorLookAtStart - Make Actor Look At Actor (Custom)

SendActorMessageToGameRegion - Send Actor Message To Game Region

MakeUnitLookAtUnit - Make Unit Look At Unit

StopAllVideoTexturesOnUnit - Stop All Video Textures On Unit

CreateLookAtTargetAtUnitAttachPoint - Create Look At Target At Unit Attach Point

MakeUnitLookAtPoint - Make Unit Look At Point

CreateModelAtPoint - Create Model At Point

ActorScopeSend - Send Actor Message To Scope

ActorSendTo - Send Actor Message Via Name

SendActorMessageToUnit - Send Actor Message To Unit

ActorLookAtTypeStart - Make Actor Look At Actor

ActorTextureGroupRemoveGlobal - Remove Global Texture Group

ActorRegionSendSimple - Send Actor Message To Actor Region

Tech Purchase
PurchaseItemSetSlot - Set Purchase Item Slot

PurchaseGroupSetSlot - Set Purchase Group Slot

PurchaseGroupCreate - Create Purchase Group

PurchaseGroupSetIconFilePath - Set Purchase Group Icon

PurchaseItemSetTooltipText - Set Purchase Item ToolTip

PurchaseSetSelectedPurchaseItem - Set Selected Purchase Item

PurchaseItemSetState - Set Purchase Item State

PurchaseItemSetRecentlyPurchased - Set Purchase Item Recently Purchased

PurchaseCategoryDestroyAll - Destroy All Purchase Categories

PurchaseItemDestroyAll - Destroy All Purchase Items

PurchaseCategorySetState - Set Purchase Category State

PurchaseCategoryDestroy - Destroy Purchase Category

PurchaseItemCreate - Create Purchase Item

PurchaseGroupDestroyAll - Destroy All Purchase Groups

PurchaseItemSetMovieFilePath - Set Purchase Item Movie

PurchaseGroupSetNameText - Set Purchase Group Name

PurchaseItemSetDescriptionText - Set Purchase Item Description

PurchaseItemPurchase - Purchase Purchase Item

PurchaseGroupSetPlayerGroup - Set Purchase Group Players

PurchaseGroupSetTooltipText - Set Purchase Group Tooltip

PurchaseItemDestroy - Destroy Purchase Item

PurchaseItemSetNameText - Set Purchase Item Name

PurchaseItemSetIconFilePath - Set Purchase Item Icon

PurchaseItemSetCost - Set Purchase Item Cost

PurchaseCategorySetSlot - Set Purchase Category Slot

PurchaseGroupDestroy - Destroy Purchase Group

PurchaseCategorySetNameText - Set Purchase Category Name

PurchaseCategoryCreate - Create Purchase Category

PurchaseGroupSetUnitLink - Set Purchase Group Unit

PurchaseCategorySetPlayerGroup - Set Purchase Category Players

PurchaseGroupSetState - Set Purchase Group State

PurchaseSetSelectedPurchaseCategory - Set Selected Purchase Category

PurchaseItemSetPlayerGroup - Set Purchase Item Players

Comment
TransmissionComment - Transmission Comment

Story
MercenarySetScenePath - Set Mercenary Scene

VictoryPanelSetMissionTitle - Set Victory Panel Mission Title

CampaignProgressSetCampaignFinished - Set Campaign Progress Campaign Finished

VictoryPanelSetPlanetModelLink - Set Victory Panel Planet Model

VictoryPanelSetCustomStatisticValue - Set Victory Panel Custom Statistic Value

StoryMode - _Story Mode Internal

MercenarySetUnitText - Set Mercenary Unit Text

ResearchItemPurchase - Purchase Research Item

BattleReportSetBonusText - Set Battle Report Bonus Text

VictoryPanelAddTrackedStatistic - Add Victory Panel Tracked Statistic

MercenarySetAvailabilityText - Set Mercenary Availability Text

VictoryPanelSetAchievementsTitle - Set Victory Panel Achievements Title

ResearchTierDestroyAll - Destroy All Research Tiers

MercenarySetImageFilePath - Set Mercenary Portrait Image

MercenaryCreate - Create Mercenary

RoomPanelAddButton - Add Room Button

RoomPanelSetButtonPressedIcon - Set Room Button Pressed Icon

BattleReportAddAchievement - Add Battle Report Achievement

ResearchItemSetTooltipText - Set Research Item Tooltip

RoomPanelRemoveButton - Remove Room Button

ResearchItemDestroy - Destroy Research Item

RoomPanelSetButtonEnabled - Enable/Disable Room Button

ResearchCategorySetLastLevel - Set Research Category Last Level

BattleReportSetMissionImage - Set Battle Report Mission Image

BattleReportSetState - Set Battle Report State

VictoryPanelSetMissionTimeTitle - Set Victory Panel Time Title

VictoryPanelSetStatisticsTitle - Set Victory Panel Statistics Title

MercenarySetSpecialText - Set Mercenary Special Text

ResearchItemSetDescriptionText - Set Research Item Description

MercenarySetState - Set Mercenary State

BattleReportSetDifficultyLevelBestTimeText - Set Battle Report Difficulty Best Time Text

ResearchItemSetState - Set Research Item State

MercenarySetModelLink - Set Mercenary Portrait Model

VictoryPanelClearCustomStatisticTable - Clear Victory Panel Custom Statistic Table

BattleReportSetPriority - Set Battle Report Priority

ResearchTierSetMaxPurchasesAllowed - Set Research Tier Max Purchases Allowed

VictoryPanelSetMissionTimeText - Set Victory Panel Time Text

ResearchItemSetSelected - Set Selected Research Item

RoomPanelSetPositionUnit - Set Room Panel Position Unit

ResearchCategoryCreate - Create Research Category

BattleReportSetDifficultyLevelCompleted - Set Battle Report Difficulty Completed

ResearchCategorySetCurrentLevel - Set Research Category Current Level

BattleReportSetSceneImage - Set Battle Report Scene Image

VictoryPanelSetRewardCredits - Set Victory Panel Reward Credits

ResearchItemSetIconFilePath - Set Research Item Icon

BattleReportSetButtonImage - Set Battle Report Button Image

RoomPanelShowRoomButton - Show/Hide Room Button

VictoryPanelSetCustomStatisticText - Set Victory Panel Custom Statistic Text

CampaignProgressSetImageFilePath - Set Campaign Progress Image

BattleReportDestroy - Remove Battle Report

VictoryPanelSetRewardTitle - Set Victory Panel Reward Title

CharacterSheetPanelSetNameText - Set Character Sheet Name Text

ResearchItemCreate - Create Research Item

CharacterSheetPanelSetPortraitModelLink - Set Character Sheet Model

ResearchCategoryDestroy - Destroy Research Category

ResearchItemSetNameText - Set Research Item Name

ResearchTierDestroy - Destroy Research Tier

ResearchCategoryDestroyAll - Destroy All Research Categories

VictoryPanelAddCustomStatisticLine - Add Victory Panel Custom Statistic Line

CampaignProgressSetTutorialFinished - Set Campaign Progress Tutorial Finished

CampaignProgressSetText - Set Campaign Progress Text

StoryMode - Story Mode

BattleReportPanelSetSelectedBattleReport - Set Selected Battle Report

ResearchItemSetConfirmationText - Set Research Item Confirmation

ResearchTierSetRequiredLevel - Set Research Tier Required Level

BattleReportSetMissionText - Set Battle Report Mission Text

MercenarySetSelected - Set Selected Mercenary

MercenaryDestroy - Destroy Mercenary

MercenarySetTitleText - Set Mercenary Title Text

ResearchCategorySetNameText - Set Research Category Name

MercenarySetPlayerGroup - Set Mercenary PlayerGroup

RoomPanelRemoveAllButtons - Remove All Room Buttons

VictoryPanelSetRewardText - Set Victory Panel Reward Text

MercenarySetDescriptionText - Set Mercenary Description Text

VictoryPanelAddAchievement - Add Victory Panel Achievement

BattleReportSetBestTimeText - Set Battle Report Best Time Text

MercenarySetCost - Set Mercenary Cost

BattleReportSetBonusTitle - Set Battle Report Bonus Title

BattleReportSetSceneText - Set Battle Report Scene Text

ResearchTierCreate - Create Research Tier

ResearchItemSetMovieFilePath - Set Research Item Movie

VictoryPanelSetMissionText - Set Victory Panel Mission Text

BattleReportSetResearchText - Set Battle Report Research Text

BattleReportSetButtonText - Set Battle Report Button Text

BattleReportSetResearchTitle - Set Battle Report Research Title

CharacterSheetPanelSetDescriptionText - Set Character Sheet Description Text

MercenarySetCostText - Set Mercenary CostText

BattleReportCreate - Add Battle Report

Debug
TriggerDebugWindowOpen - Open or Close Debug Window

TriggerDebugOutput - Debug Message

EngineReset - Engine Reset

TriggerDebugSetTypeColor - Set Debug Message Color

GameWaitForResourcesToComplete - Game Wait For Resources To Complete

PerfTestStop - Performance Test Stop

TriggerDebugSetTypeName - Set Debug Message Name

UnitStatsStart - Unit Stats Start

UnitStatsStop - Unit Stats Stop

PerfTestStart - Performance Test Start

PerfTestGetFPS - Performance Test Get FPS

TriggerDebugSetTypeFile - Set Debug Message File