List of Built-in Events

Below is a list of all usable events found in the in-built library. Feel free to add document to any of the events.

Game
TriggerAddEventMapInit - Map Initialization TriggerAddEventChatMessage - Chat Message TriggerAddEventSaveGame - Save Game

Unit Selection
TriggerAddEventUnitSelected - Unit Is Selected TriggerAddEventUnitHighlight - Unit Is Highlighted TriggerAddEventUnitClick - Unit Is Clicked

Dialog
TriggerAddEventDialogControl - Dialog Item Is Used

AI
TriggerAddEventPlayerAIWave - Player Sends AI Wave

UI
TriggerAddEventGameCreditsFinished - Game Credits Finished TriggerAddEventButtonPressed - Button Pressed TriggerAddEventCustomDialogDismissed - Custom Dialog Dismissed TriggerAddEventKeyPressed - Key Pressed TriggerAddEventMouseClicked - Mouse Clicked TriggerAddEventGameMenuItemSelected - Game Menu Item Selected TriggerAddEventAbortMission - Abort Mission

Camera
TriggerAddEventCameraMove - Camera Moves

Unit
TriggerAddEventUnitRegion - Unit Enters/Leaves Region TriggerAddEventUnitDied - Unit Dies TriggerAddEventUnitCargo - Unit Loads/Unloads Cargo TriggerAddEventUnitSpecializeProgress - Unit Specialization Progress TriggerAddEventUnitCreated - Unit Is Created TriggerAddEventUnitProperty - Unit Property Changes TriggerAddEventUnitAcquiredTarget - Unit Acquires Target TriggerAddEventUnitRemoved - Unit Is Being Removed TriggerAddEventUnitBecomesIdle - Unit Becomes Idle TriggerAddEventUnitAttributeChange - Unit Attribute Change TriggerAddEventUnitPowerup - Unit Acquires Powerup TriggerAddEventUnitRevive - Unit Is Revived TriggerAddEventUnitGainLevel - Unit Gains Experience Level TriggerAddEventUnitDamaged - Unit Takes Damage TriggerAddEventUnitGainExperience - Unit Gains Experience TriggerAddEventUnitOrder - Unit Is Issued Order TriggerAddEventUnitAttacked - Unit Is Attacked TriggerAddEventUnitTrainProgress - Unit Training Progress TriggerAddEventUnitArmMagazineProgress - Unit Arming Progress TriggerAddEventUnitConstructProgress - Unit Construction Progress TriggerAddEventUnitStartedAttack - Unit Starts Attacking TriggerAddEventUnitAbility - Unit Uses Ability TriggerAddEventUnitResearchProgress - Unit Research Progress TriggerAddEventUnitRangePoint - Unit Enters/Leaves Point TriggerAddEventUnitRange - Unit Enters/Leaves Range Of Unit

Conversation
TriggerAddEventConversationReplySelected - Conversation Reply Selected TriggerAddEventConversationStateChanged - Data Conversation State Changed

Cinematics
TriggerAddEventMovieFinished - Movie Finished TriggerAddEventMovieFunction - Movie Function TriggerAddEventMovieStarted - Movie Started

Player
TriggerAddEventPlayerLeft - Player Leaves Game TriggerAddEventPlayerPropChange - Player Property Changed TriggerAddEventPlayerAllianceChange - Player Changes Alliances

Timer
TriggerAddEventTimer - Timer Expires TriggerAddEventTimePeriodic - Periodic Event TriggerAddEventTimeElapsed - Time Elapsed

Starmap
TriggerAddEventPlanetMissionSelected - Planet Panel Misson Selected TriggerAddEventPlanetMissionLaunched - Planet Panel Launched TriggerAddEventPlanetPanelReplayPressed - Planet Panel Pressed Replay Button TriggerAddEventPlanetPanelDeathComplete - Planet Panel Death Complete TriggerAddEventPlanetPanelBirthComplete - Planet Panel Birth Complete TriggerAddEventPlanetPanelCanceled - Planet Panel Canceled

Tech Purchase
TriggerAddEventSelectedPurchaseItemChanged - Purchase Item Selected TriggerAddEventPurchaseExit - Purchase Exit TriggerAddEventSelectedPurchaseCategoryChanged - Purchase Category Selected TriggerAddEventSelectedPurchaseCategoryChanged - Purchase Category Selected TriggerAddEventPurchaseMade - Purchase Made TriggerAddEventSelectedPurchaseItemChanged - Purchase Item Selected

Story
TriggerAddEventBattleReportPanelExit - Battle Report Panel Exited TriggerAddEventRoomPanelCanceled - Room Panel Canceled TriggerAddEventBattleReportPanelPlayMission - Battle Report Panel Play Mission TriggerAddEventRoomPanelPressedButton - Room Panel Pressed Button TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Purchase TriggerAddEventMercenaryPanelSelectionChanged - Mercenary Panel Selection Changed TriggerAddEventVictoryPanelPlayMissionAgain - Victory Panel Play Mission Again TriggerAddEventRoomPanelMouseRollOver - Room Panel Mouse Over TriggerAddEventResearchPanelPurchase - Research Panel Research Button Clicked TriggerAddEventVictoryPanelExit - Victory Panel Exited TriggerAddEventBattleReportPanelPlayScene - Battle Report Panel Play Scene TriggerAddEventResearchPanelExit - Research Panel Close Button Clicked TriggerAddEventResearchPanelSelectionChanged - Research Panel Selection Changed TriggerAddEventBattleReportPanelSelectionChanged - Battle Report Panel Selection Changed TriggerAddEventMercenaryPanelExit - Mercenary Panel Exited TriggerAddEventRoomPanelMouseRollOut - Room Panel Mouse Out